5/7/2023 0 Comments Gideros open link![]() This is in effect similar to setting visibility of children sprites to hidden, but it is handled in the parent sprite in a more efficient fashion.ĪPI-wise, most (maybe all) calls that accepted a color and an alpha parameter now accept a vector too (the new luau native type). Sprite:setHiddenChildren() to tell Gideros to completely skip the rendering of one or several ranges of children in a single call. Sprite:setCheckClip(boolean) to tell Gideros to check clipped children sprites and avoid drawing them (off by default) Two more calls have been added to help with performances when lots of Sprite are either clipped or out of screen: This include sprite boundaries, layouts, shaders, and some other internal variables, allowing higher draw throughput in general but also improved performance when querying object bounds, in Sprite:hitTestPoint() and in Sprite:getChdilrenFromPoint() which has been redesigned to be exponentially faster (it used to perform the same computations several times recursively). Internally, Gideros now tries to cache has much data as possible instead of having to recompute everything on each frame. Most changes in this new version aim to increase performance in both general and specific contexts. changes can force you to update gideros so that it works with newer versions of android/ios).So, it was already picked up by some of you, but here is the official announcement about Gideros 2022.3. if my projects would be games i would not even worry at all with the current news. I really hope that you plan to add these in spite of change of plans.ītw gideros is easy to work with and is quite complete already, so it's current features are enough for making good 2d mobile games. so please, can you tell us in which stage are these projects? (2.0 and desktop export) so i'm quite concerned with the future of gideros and especially this i assume during the months of (mostly) silence you were working on 2.0 and desktop export, perhaps with open-source better communication is possible, you don't have to worry that much about disappointments of clients any more. yet my app is not a game and i have loong time plans with it, and i invested many hours in it, so rewriting to another sdk is not really an option. perhaps i was misled by my own wishful thinking. When i started with gideros it always felt like desktop support. I have my personal concerns about roadmap changes and in particular pc/mac export, i will ask about this in another post. gideros could also add tizen support the same way. also, they added tizen support recently to openfl and i'm pretty sure that was heavily supported by samsung et al. More about investors, again on the haxe page prezi and others are listed, i can imagine that prezi would be interested, talk to them. also that makes it easy to invest into gideros as much as you can and want. I cannot allow to buy a full gideros licence, not yet, but giving smaller amount of money (regularly or just occasionally) would be more of an option for more people. has an option when you can monthly give them some money. of course professional support could also be a source of income. Perhaps there should be a recommended donation for each of the labs codes if you use it in a project. so in fact i would open-source every labs thing you have, but monetizing is of course also a possibility, you can try it in short-term, but i think if you choose to go the open-source way you should do it completely and whole-heartedly (pretending that mainly you open-sourced it because you find this optimal for everybody, not advertising too much the unhappy aspects behind your decision). ![]() then they changed this, now everything is for free, and i think that gives the most courage to developers to choose a framework. perhaps google summer of codes can fund some bigger subprojects (adding new export options, etc.).Īs i've been following openfl/haxe, i've seen that they went through slightly similar phases recently, although it was open-source always, in december they were still selling some plugins for money. ![]() ![]() if you find the right partners, this could in fact help gideros to survive and develop faster. I think open-source could lead to different incomes as ar2rsawseen mentioned, many companies like to invest into open-source. Probably I won't be able to say anything new about how to finance the future of Gideros, yet let me say my thoughts. I hope it will turn out to be the best for gideros. ![]()
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