5/8/2023 0 Comments Eldrazi ramp goldfish standard![]() Against decks like Jund sacrifice, your opponent can suddenly no longer activate their Witch's Oven, which slows them down a ton. Karn has an excellent passive effect that stops the opponent from activating artifacts as well. You either ramp and make your strategy succeed, or you end up failing miserably and get wrecked. There are a few exceptions, but it does make this deck a bit of a one-trick pony at being an all or nothing toolbox. Karn’s most significant upside is that, since it fetches stuff from the sideboard directly, you don’t even want to sideboard cards into the mainboard most of the time for games 2 and 3. I’ll briefly go over each card’s effect and when to pick a specific card a bit further down. If you already have your Forsaken Monument, there are many excellent tools in the sideboard that give you the perfect answer against pretty much any deck. Having Karn pretty much means you have seven cards copies of your Monument in the deck (granted, you need to take one turn to fetch it). We run four copies of Karn, the Great Creator. With three copies in the mainboard and a fourth in the sideboard, you’ll find it’s consistent to pull this off thanks to Karn, the Great Creator. Like I mentioned before, your main goal is to get Forsaken Monument onto the field as soon as possible. You can even bring something like Cascading Cataracts onto the battlefield that’ll mana-fix the colors for Golos’s ability, which in return will give you plenty of stuff to play for free. If all else fails, you can also try to survive long enough to cast a Golos, Tireless Pilgrim that’ll fetch one of our colorless producing lands from the deck. With eight mana rocks at the 2-mana slot, four cards at the 3-mana slot, and another four cards at 4-mana, you should never be in a situation where you can’t ramp up by at least turn 3. Yes, that’s right, we have six sources of ramp in the mainboard. Let’s take a closer look at all the key pieces to make this work. You’ll be casting numerous threats and using your lands by putting counters and activating powerful effects. Which means casting your big plays becomes extremely easy. Then, once you untap with all your lands and artifacts, you should now produce 10+ mana a turn. Once you reach five or more mana, your goal is to get Forsaken Monument on the field, usually around turn 4. You play lands that produce colorless mana and then play artifacts that help you ramp like Hedron Archive and Mind Stone. ![]() ![]() It’s risky since that means you’re generally unable to defend yourself for a few turns, but that’s what this deck is all about: risk versus reward. Once you start putting your big mana stuff down, the game has usually reached a point where your opponent has no chance of winning anymore. But once you do get established and can start attacking or dealing damage, you’ll be able to pull off some amazing tricks. ![]() The deck is quite grindy and takes a few turns to set up. Still, with the Monument it suddenly became easier to get these hard-to-cast cards on the battlefield. We already had a lot of good-top-of-the-curve cards like Ulamog, the Ceaseless Hunger along with several versions of Ugin. Monument seals the deal, allowing us to add one extra colorless mana each time we tap a land or artifact and gaining some life. The previously tier-two deck fought its way up to the top thanks to the massive amount of colorless ramp artifacts available. That is, until Zendikar Rising gave us Forsaken Monument. Karn, the Great Creator | Illustration by Wisnu TanĬolorless Ramp was a meme deck for the longest time in Historic. ![]()
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